Something Wrong with the System

A Flash/Actionscript blog

Real Life Swarms

I just saw this on Youtube, it’s a video of  500,000 bats flying out of a cave filmed in infrared.  It really reminds me of the Boids swarming app I wrote, especially how the bats will zig-zag as they fly. 

October 7th, 2009 by Peter Organa
Posted in Not Programming, Swarming | Comments Off on Real Life Swarms

Colour Swarm – Kirupa.com Contest Entry

I was recently invited to participate in FXpression 09.  A flash contest on kirupa.com.  The contest rules state that all entries must be composed entirely of circles.

I entered a modified version of my swarm code.  See it in all it’s glory after the break.

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January 19th, 2009 by Peter Organa

Mega Swarm + AS3 optimizations

I’m still working on the flocking code I blogged about earlier.

I wanted to get more flock objects on screen.  But my nearest neighbour detection code was VERY SLOW.  In the old version each flock object would do a closest neighbor check by for looping through EVERY OTHER ENTITY on screen.  The number of calculations would increase exponentially as the number of flock entities increased.  This set a limit of about 200 entities before things started to slow down.

So I decided to add a broad level distance detection level.  My first attempt got me up to about 700, before things started to slow down.  Which was not bad but I was sure I could do better.  At this point my friend William stepped in and essentially re-wrote my code 3 times over (William is a math major, and a super smart guy).  One of his broad hit level schemes let me get up to 2000 entites on screen at once (on my home computer). The version I posted here shows 1200.

See the mega swarm in action after the break.

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January 18th, 2009 by Peter Organa

Swarm (nicer)

Hey guys, I made a prettier version of the Swarm app I posted yesterday.

Check it out after the break.

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January 8th, 2009 by Peter Organa

The Swarm

Recently I watched a video on Ted.com. In the video Steven Strogatz talks about sync, in one segment he speaks about flocking behavior and lists the three simple rules that govern flocking.  Later I found that this type of artificial flocking behaviour can be referred to as ‘Boids‘.

So yeah… I decided to code it up in Flash ActionScript 3.0.

The image on the left doesn’t really do the app justice.
Click more to see the app in action.

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January 7th, 2009 by Peter Organa